package com.tsm.picachu.gameplay.data;

public class Value
{
	public static final int VALUE_NONE = -1;
	public static final int VALUE_TEMP = -2;

	private int mValue = VALUE_NONE;
	private boolean mIsRunnable = false;

	public int getValue()
	{
		return mValue;
	}

	public void setValue(int value)
	{
		this.mValue = value;
	}

	public boolean isEmpty()
	{
		return mValue == VALUE_NONE;
	}

	public boolean isRunnable()
	{
		return mIsRunnable;
	}

	public void setRunnable(boolean mIsRunnable)
	{
		this.mIsRunnable = mIsRunnable;
	}
}
